Majesty: The Fantasy Kingdom Sim Wiki
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This page is for the listing of the various heroes availible to the Sovereign, as well as their corresponding guild or temple. They are grouped into the three Hero types: Guild, Temple, and Non-human.

In addition to Heroes, the games primary units, there are also many different Henchmen that serve the Sovereign. However, unlike Heroes, who have a sort of free will and can be influenced, Henchmen have very specific behavior and purposes. However, like all units in the game, including Heroes, they cannot be directly controlled.

Standard Guild Heroes[]

Standard Guild Heroes
Name Moniker Abode Style Notes
Ranger Rugged Frontiersman Ranger's Guild Ranged -
Rogue Nefairious Swindlers Rogue's Guild Ranged -
Paladin Righteous Crusaders Warrior's Guild Melee Also requires Temple to Dauros
Warrior Armoured Champions Warrior's Guild Melee -
Warrior of Discord Deranged Soldiers of Chaos Warrior's Guild Melee Also requires Temple to Fervus
Wizard Master of the Arcane Arts Wizard's Guild Magic Requirements:

Palace Level 2

Temple Heroes[]

Temple Heroes get a bit more complicated. Because of conflicting religious beliefs, certain temples are incompatible with each other. Therefore, except in certain scenario situations, the Sovereign must choose carefully which temples to construct. Each grouping has specific uses, and downsides, that must be evaluated carefully depending on the quest at hand. Take a look the individual pages for more specific strategies, or at specific Quest pages to explore possible strategies for a particular scenario.

Remember, all groupings apply to construction capabilities, even if you did not build the temples yourself. The only way it is possible to acquire conflicting temple groupings is to find them already built under the fog of war (which occurs in specific scenarios.)

For example, you start your quest with a Temple to Krolm. Unless you find other temples scattered around the map, you will be unable to construct any temples of any type besides that of Krolm (unless something happens to it.)

Palace Level 2[]

These are the grouping available to be built when your Palace reaches level 2. With the exception of the Temple to Krolm, none of these temples conflict with the two available at level 3.

Holy
Name Moniker Abode Style Notes
Healer Spiritual Caregivers Temple to Agrela Melee Has very weak attacks, best at supporting with healing spells
Monk Masters of Spiritual and Physical Discipline Temple to Dauros Melee -


Chaos
Name Moniker Abode Style Notes
Cultist Chaotic Druids Temple to Fervus

Ranged

Melee

Can also tame wild beasts
Priestess Mistress of Death Temple to Krypta Magic Also summons lots of minions (skeletons)


While available at level 2, it is important to single out the Temple to Krolm because once built or discovered, no other temples of any level will be available for the Sovereign to construct while it is standing.

Pagan
Name Moniker Abode Style Notes
Barbarian Warrior of the Wilds Temple to Krolm Melee Temple to Krolm prevents all other temples

Palace Level 3[]

These temples can be constructed once your Palace reaches level 3. With the exception of the Temple to Krolm, none of the temples available at level 2 conflict with either of these temples. They do, however, conflict with each other.

Moon
Name Moniker Abode Style Notes
Adept Mystic Warriors Temple to Lunord Melee Move very fast


Sun
Name Moniker Abode Style Notes
Solari Fiery Warriors Temple to Helia Melee Can also cast sun magic

Non-human Heroes[]

Non-human Heroes are unique in that each one of them brings brings along a very useful trait. Therefore, except in certain scenario situations, the Sovereign must choose carefully which race to invite to his/her kingdom. Each race has specific uses, and downsides, that must be evaluated carefully depending on the quest at hand. Take a look the individual pages for more specific strategies, or at specific Quest pages to explore possible strategies for a particular scenario.

Non-human Heroes
Name Moniker Abode Style Notes
Dwarf Skilled Craftsman Dwarven Settlement Melee Bring Defensive structures and can slowly construct
Elf Hedonistic Heroes Elven Bungalow Ranged Bring along economic benefits and deficits.
Gnome Diminutive Workers Gnome Hovel Melee Very weak, but very fast builders
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